Related Concepts: See prim, stage in the Pixar USD Glossary.Įdit a USD set: Artists can perform in-context editing of existing USD data using the USD Layer Editor.Įditing lets you perform sparse edits on top of an existing USD set. Activate USD in the Maya Interface and work with USD data intrinsically in Maya.Use references to define your collection of assets in the Outliner.Edit assets in the Outliner and Attribute Editor.Establish parent/child relationships in the Outliner, see Work with USD data in the Outliner.Maya supports the following mechanisms that enable USD set creation: This method allows artists to work with USD data intrinsically in Maya. For example, an artist can create an empty stage in Maya and reference in existing USD assets to create a USD set. Artists can take a collection of USD assets on disk and use USD mechanisms like references, variants, and filtering to assemble it in Maya. Related Concepts: See variant, variantSet, instancing, metadata in the Pixar USD Glossary.Ĭreate a USD set: A USD set is a single complex asset made from individual USD assets. Exporting USD file types in ascii or binary format.Command line support for import ( mayaUSDImport) and export ( mayaUSDExport) operations.USD Import Options and USD Export Options.Note: This method converts Maya data and USD data back and forth. Artists can use Maya's tools and workflows to create and export models for their USD pipeline and re-import it to make further edits, if necessary. USD workflows in Maya Maya Data WorkflowsĬreate a USD model: Maya's round-trip USD import and export workflow lets artists import USD data as intrinsic Maya data or export intrinsic Maya data as USD data. While the Maya documentation does not include a USD glossary or a complete overview of USD concepts, the following sections provide an overview workflows to showcase what you can do with USD in Maya and where to go to learn more. Together, multiple layers provide a complete view of the scene, which is known as the stage.Ī basic understanding of USD will make it much easier to use and understand Maya's implementation of the USD framework. For example, if you start with an existing scene and create a new layer containing your edits, these edits won't affect anyone else using the same scene unless they decide to include your new layer. The power of USD lies in its layering system, which facilitates collaboration between different artists and studios via non-destructive editing. Get Started with USD in Maya USD is designed for collaboration
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |